AI Insights · Timothy · January 2025
Top 5 Boxing Games Performance in Guatemala Q4 2024
Explore the performance of the top 5 boxing games in Guatemala during Q4 2024, highlighting download trends and user engagement.
In the fourth quarter of 2024, the boxing games category in Guatemala saw varied performance across the top five applications on a unified platform. This analysis is based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed fluctuating download numbers, starting at 3.2K in early October and peaking at 4K by the end of the month. Despite the ups and downs, active users remained relatively stable, ending the quarter at 6.8K. Revenue was minimal, with a brief spike to $19 in mid-December.
Arm Wrestling Master by GOODROID, Inc. experienced consistent download activity, ranging from 1.7K to 3K weekly. Active user counts peaked at 11.2K mid-quarter, reflecting a strong engagement pattern despite no recorded revenue.
Real Boxing 2 from Vivid Games S.A. had a steady download flow, maintaining between 900 and 1.6K throughout the quarter. Active users followed a similar pattern, peaking at 2.3K towards the end of November.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed modest download numbers, peaking at 1.1K in mid-November. Active users reached a high of 1.4K in the same period, while revenue saw minor fluctuations, topping at $16 in late October.
Finally, Kung Fu GYM: Fighting Games from Next Hope maintained a steady download rate, mostly under 1K per week. Active users ranged from 4.1K to 5K, indicating sustained engagement despite no revenue generation.
For more detailed insights and data, visit Sensor Tower.